Mental ray is so cool. On feature that I love is the Physical Sun and Sky node. Its a neat light rig that accurately recreates a sun and sky. That, combined with Final Gather, makes it a really good choice when it comes to hassle-free outdoor lighting.
There is only one little problem, and that is that textures appear to be washed out. I’m still trying to find the solution to this, but if anyone has an idea, let me know =)
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you could connect your texture files/colors to a gamma node (with a value of .454 – the inverse of 2.2 gamma) or render to HDR and tonemap in post.
Oh thanks! I’ll be sure to try that =)
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